Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s7Ocw-ZnHkD-AUeRe-BcSDC-soi9Q | 18/10/2 | 84.8 | 1.44 | 2026-06-27 22:14:57 · 26m 24s | |
| CSGO-jbuEW-3tren-wAFVT-KScjm-x3JPJ | 11/13/3 | 52.1 | 0.89 | 2026-06-27 19:28:14 · 25m 17s | |
| CSGO-6ebhZ-NcEJJ-NGWpK-4Huct-jDWPA | 7/6/3 | 45.4 | 1.11 | 2026-06-27 19:06:49 · 16m 23s | |
| CSGO-vTF3U-sSOpe-Rbb5S-OQNSj-E5n6J | 23/11/4 | 99.9 | 1.69 | 2026-06-27 18:36:31 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.