Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cEptW-P3YKX-t5dA2-eDFp8-hpWTB | 16/17/10 | 109.6 | 1.28 | 2026-06-30 16:56:26 · 34m 55s | |
| CSGO-P7CV5-vvkeU-tttrt-aoE4U-MvNUD | 15/18/5 | 75.9 | 0.98 | 2026-06-21 14:16:06 · 41m 52s | |
| CSGO-5hJEF-4eRRq-SURyY-PP3zW-T6TvD | 20/24/9 | 75.1 | 0.99 | 2026-06-15 18:14:28 · 57m 46s | |
| CSGO-nEQjM-YaUSp-d79xM-tWPqd-PupJN | 15/20/5 | 60.4 | 0.80 | 2026-06-12 19:14:59 · 42m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.