Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-djoEO-Ki7vt-9ZkqZ-biYTW-NvoNO | 7/15/2 | 41.7 | 0.48 | 2026-06-25 19:03:53 · 24m 16s | |
| CSGO-Zk9mY-Fqq6T-wJGwD-fhMxC-Yyv9H | 17/18/3 | 47.4 | 0.84 | 2026-06-23 19:54:35 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.