Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dhOxJ-3hw53-6KwYE-X3umR-jmFOP | 29/19/4 | 91.4 | 1.47 | 2026-06-27 17:50:27 · 48m 38s | |
| CSGO-QkUkx-VrJV7-a8KJw-i7wRG-bTsdA | 18/14/1 | 72.3 | 1.15 | 2026-06-27 13:10:52 · 35m 20s | |
| CSGO-5QiE7-3Ke7d-2mDeH-37K6r-MhC3J | 12/10/8 | 100.5 | 1.27 | 2026-06-16 18:20:42 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.