Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eb9Pc-J5Zdi-ntSrA-qhRpr-eXfWA | 8/16/6 | 57.1 | 0.61 | 2026-07-01 19:36:51 · 35m 56s | |
| CSGO-TCf9u-5rRbj-2RfqO-Ejm3S-X7YpG | 17/14/9 | 84.1 | 1.26 | 2026-06-25 17:49:03 · 37m 6s | |
| CSGO-4Ru2x-WNfb3-CizLv-Copfr-ihtnC | 10/13/4 | 59.4 | 0.73 | 2026-06-16 17:44:58 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.