Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-exjfX-Fbo3x-4Q3NM-RQBcP-ZbaEC | 8/16/7 | 49.0 | 0.64 | 2026-06-07 19:50:14 · 31m 35s | |
| CSGO-kJORJ-vMZ8w-o7t3L-7CY7X-568CH | 20/14/2 | 79.3 | 1.16 | 2026-06-07 19:10:39 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.