Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZKBN-PstZy-Qsnds-whtd3-ozioE | 9/15/2 | 52.7 | 0.70 | 2026-06-21 20:22:02 · 32m 2s | |
| CSGO-KKOvE-7bR7i-tzWa4-PnTdb-4YKsE | 12/8/5 | 91.9 | 1.40 | 2026-06-21 19:50:34 · 23m 23s | |
| CSGO-ayjuR-ifOu8-CCmP7-nAACr-43JPJ | 13/17/3 | 66.0 | 0.75 | 2026-06-21 19:08:29 · 39m 5s | |
| CSGO-2oBQG-QUFF7-Jyyd8-d78rY-8krFF | 11/16/4 | 63.3 | 0.78 | 2026-06-10 21:05:05 · 28m 46s | |
| CSGO-HSRow-pPHBv-Da9jF-WY5uJ-xST8N | 6/10/3 | 35.2 | 0.71 | 2026-06-10 20:35:21 · 25m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.