Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kWEh7-JR2By-z23hr-7cwGY-U6ZkF | 12/17/1 | 59.2 | 0.74 | 2026-07-05 20:21:42 · 28m 51s | |
| CSGO-83uuY-xdxcu-KfaNG-etaLH-t9XDJ | 22/14/3 | 87.6 | 1.44 | 2026-06-28 16:36:21 · 32m 19s | |
| CSGO-Y7f6d-y5tY8-c6oTs-TfLFi-ZOQmH | 15/21/6 | 70.7 | 0.81 | 2026-06-27 16:45:54 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.