Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WQWjp-fOHPi-YeYew-yN5rD-NyCJC | 19/12/1 | 88.3 | 1.26 | 2026-07-03 19:58:48 · 34m 57s | |
| CSGO-xB8vk-pjUxB-t9urv-aR3nt-FhnEM | 12/15/1 | 84.4 | 0.81 | 2026-06-28 09:08:39 · 36m 20s | |
| CSGO-p7xMT-Kz6L5-CECSY-UKPCb-b5EiJ | 9/19/7 | 58.0 | 0.54 | 2026-06-27 20:25:18 · 38m 22s | |
| CSGO-rPo9Y-7SNxZ-J5xYh-osP27-TLJzN | 12/10/4 | 59.1 | 1.18 | 2026-06-24 20:44:07 · 26m 56s | |
| CSGO-zoqf7-EWDC5-O4Dh6-7F9XN-5RfCG | 22/23/4 | 86.9 | 1.04 | 2026-06-23 18:26:28 · 44m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.