Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vm9Ba-OfyYZ-SiJ2j-5885z-O2GGG | 22/9/5 | 140.3 | 2.17 | 2026-07-04 23:23:47 · 24m 12s | |
| CSGO-AzeUt-yMEaC-pPZY3-7nw3V-XF95Q | 20/14/4 | 95.4 | 1.43 | 2026-07-04 22:39:56 · 29m 39s | |
| CSGO-7KCfu-HvkxC-PSxt5-xVR43-OAqVQ | 16/8/4 | 117.1 | 1.77 | 2026-07-04 22:18:46 · 18m 58s | |
| CSGO-KwHUe-HnZAs-t9VMn-o7VWF-FJiPK | 18/21/6 | 77.9 | 1.03 | 2026-07-04 21:33:40 · 29m 30s | |
| CSGO-NdNJG-HkNnV-mKwxC-a95ad-h5EiJ | 29/17/9 | 130.3 | 1.70 | 2026-07-04 20:59:43 · 31m 32s | |
| CSGO-un3ic-NZQcz-hE7Wo-3Ht8T-uQJLH | 17/20/7 | 83.9 | 1.04 | 2026-07-04 20:11:14 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.