Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qMaEZ-JSuJa-MQq3Q-MzaVE-bTsdA | 7/14/1 | 56.7 | 0.57 | 2026-06-25 06:52:22 · 17m 39s | |
| CSGO-U3GEF-UZeZY-PBQ7y-K6buH-cJWzE | 10/14/3 | 91.4 | 0.91 | 2026-06-23 17:40:16 · 24m 53s | |
| CSGO-wPX5D-zW9oU-7SQQE-e6zto-nXWDJ | 12/16/4 | 84.8 | 0.98 | 2026-06-23 16:48:21 · 23m 45s | |
| CSGO-AZj7X-qMkH4-fwBEv-sPL25-2VkDA | 17/12/2 | 80.3 | 1.29 | 2026-06-11 12:59:55 · 27m 3s | |
| CSGO-m2wmK-JWtWc-FDvTe-fyjr7-6pe8E | 16/17/8 | 80.8 | 1.13 | 2026-06-11 11:56:59 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.