Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CYan6-KbPOQ-VSMXf-LF9T4-P2N6H | 13/16/5 | 71.9 | 0.93 | 2026-06-26 22:19:05 · 33m 25s | |
| CSGO-iST85-aKR2R-U3Ez9-wsiLp-UO8nM | 21/16/4 | 112.8 | 1.49 | 2026-06-26 21:39:01 · 33m 59s | |
| CSGO-zn6w2-8numx-mJReL-F2DmX-XZrKG | 17/10/1 | 55.8 | 1.28 | 2026-06-26 20:59:22 · 35m 2s | |
| CSGO-RdkDQ-4NSRY-uWrZj-bq2wX-s6iPK | 11/5/3 | 71.1 | 1.51 | 2026-06-26 20:36:07 · 19m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.