Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RCsR8-OWkDJ-PxV5i-VOFwz-wVC7K | 22/17/9 | 108.0 | 1.43 | 2026-07-02 03:56:31 · 33m 20s | |
| CSGO-fjTvq-89o4w-doLXL-qifue-84fGH | 6/16/6 | 58.4 | 0.54 | 2026-07-02 03:24:24 · 27m 38s | |
| CSGO-ORfSp-Yc5EU-LzMMK-eaRWQ-TnduB | 15/9/2 | 77.0 | 1.42 | 2026-06-26 15:43:53 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.