Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LWdu3-y2rXU-VtZSt-Rb59F-pdBpF | 15/15/5 | 72.1 | 1.04 | 2026-07-03 14:58:05 · 37m 50s | |
| CSGO-cCyr8-4522O-ADuPJ-GG54Z-YPVeL | 18/11/6 | 67.9 | 1.34 | 2026-06-28 21:20:08 · 40m 45s | |
| CSGO-hZszu-ceAkS-pFPPd-iGBf6-2VkDA | 10/15/3 | 74.8 | 0.72 | 2026-06-14 23:23:13 · 29m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.