Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4MqR-8YX4x-GPGzv-jrspM-t8MUD | 21/12/5 | 121.9 | 1.78 | 2026-07-05 20:20:59 · 26m 52s | |
| CSGO-8MNMA-9u8Bf-fNh6r-GrfYs-bCyDK | 8/14/8 | 77.3 | 0.92 | 2026-07-03 22:31:22 · 23m 2s | |
| CSGO-m4SDZ-yOSoi-2PBv8-3L5Yf-mj5ZJ | 16/16/5 | 91.9 | 1.08 | 2026-06-24 16:52:39 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.