Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAdZ7-JVqt3-KLHj2-2t6z8-eAFKO | 13/14/5 | 79.4 | 1.16 | 2026-07-05 14:40:49 · 29m 39s | |
| CSGO-VLMzf-MkiEo-nRyZe-V5xLY-zQJLH | 22/17/4 | 87.8 | 1.28 | 2026-07-03 19:01:33 · 32m 58s | |
| CSGO-huHaO-ZF5Fv-iDMi7-DbVVK-pwzpH | 17/15/3 | 62.0 | 1.16 | 2026-07-02 19:37:40 · 43m 23s | |
| CSGO-ceLy7-2OZFG-PXf5v-JVwAz-KhMMB | 29/15/7 | 101.5 | 1.74 | 2026-06-28 18:01:59 · 40m 28s | |
| CSGO-aXC28-kdQKU-Uudtw-ubZei-6tZpG | 10/19/5 | 60.1 | 0.67 | 2026-06-27 16:17:43 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.