Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4MqR-8YX4x-GPGzv-jrspM-t8MUD | 14/15/4 | 62.9 | 1.12 | 2026-07-05 20:20:59 · 26m 52s | |
| CSGO-bJmnN-7UQy9-3LuLo-EBPXf-REDVF | 19/14/5 | 91.8 | 1.36 | 2026-06-24 23:23:26 · 29m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.