Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j3pYn-vqRfk-oViHG-yRywB-jTiLJ | 9/9/8 | 60.2 | 1.08 | 2026-06-28 09:01:46 · 23m 31s | |
| CSGO-bWmQm-EeXCE-bPtRP-79Rnm-7XmfO | 17/14/3 | 97.5 | 1.30 | 2026-06-25 18:03:15 · 26m 15s | |
| CSGO-pVMrw-dnRhV-DPnvA-jaGyA-JycBN | 12/13/3 | 77.7 | 1.09 | 2026-06-23 20:33:44 · 22m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.