Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7hcs-nXTSa-L4wOO-8rKaT-MQCmQ | 12/17/7 | 70.6 | 0.87 | 2026-07-01 19:31:36 · 37m 4s | |
| CSGO-PMiee-tCF6E-6uTVZ-KxFHr-yfUGQ | 15/17/7 | 76.0 | 1.07 | 2026-06-26 19:47:22 · 36m 2s | |
| CSGO-Ec5Ui-FPqm7-KzmZZ-FbkpJ-2JedJ | 24/19/5 | 86.8 | 1.29 | 2026-06-13 18:05:43 · 46m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.