Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6fqKX-WScG8-Es4Hj-SSZn7-qLzkG | 21/16/4 | 90.2 | 1.33 | 2026-06-29 17:29:01 · 36m 40s | |
| CSGO-Xz4OJ-zD5UL-bcyRm-sWkWE-Xo3mA | cs_italy |
21/22/4 | 85.5 | 1.20 | 2026-06-27 21:55:30 · 34m 38s |
| CSGO-fd9Kt-Qw6Nw-AnXLy-9zOLV-MvNUD | de_warden |
23/18/4 | 84.7 | 1.23 | 2026-06-27 21:11:04 · 33m 54s |
| CSGO-rZMaX-bRjvG-CW4GJ-qCW6C-fKV5F | 19/18/5 | 102.6 | 1.25 | 2026-06-11 22:37:09 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.