Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wXn7Z-DsNkv-TdFPN-AqpsJ-sbjsF | 19/17/4 | 81.0 | 1.26 | 2026-07-03 09:42:50 · 38m 38s | |
| CSGO-e2Kbo-szYiW-PPO3n-Kw4aM-qc6uC | 24/14/1 | 116.6 | 1.72 | 2026-07-01 16:47:45 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.