Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6MAZp-OEVoN-WCH5h-WN8hC-z9H5O | 25/14/9 | 147.8 | 1.88 | 2026-06-30 20:06:41 · 35m 17s | |
| CSGO-vFsVL-Hjpru-tJdPS-ribJi-kYBEB | 20/13/8 | 98.8 | 1.50 | 2026-06-30 14:33:52 · 30m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.