Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QKhuL-GDZYZ-CCGab-y93nm-WNmkP | 32/4/4 | 161.2 | 2.79 | 2026-06-28 14:00:40 · 30m 12s | |
| CSGO-aJzsi-A5VBE-X36W6-Xbaia-RkuzF | 10/19/5 | 62.5 | 0.70 | 2026-06-27 09:41:17 · 42m 52s | |
| CSGO-5bM8r-uPcVW-UP95u-Wq7rf-qESyL | 24/14/2 | 86.6 | 1.35 | 2026-06-23 16:28:05 · 41m 2s | |
| CSGO-bpZ4c-G2UKD-f8ton-VcfMh-ftLMB | 20/3/5 | 122.0 | 2.29 | 2026-06-21 18:29:54 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.