Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujSWW-hyoLU-87Und-LsMuh-G4R4M | 17/10/6 | 104.4 | 1.60 | 2026-07-05 02:17:06 · 25m 5s | |
| CSGO-oap4B-k2NG3-X77t4-REvKt-JfX2Q | 8/7/4 | 73.7 | 1.21 | 2026-07-03 04:04:02 · 18m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.