Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-54v7Y-ZhS3Z-R7ojB-U8D9X-vkSSH | 16/6/10 | 132.5 | 1.94 | 2026-07-03 21:28:37 · 17m 20s | |
| CSGO-ndCcx-EnCQO-nuj64-JKuXN-EnnpQ | 22/17/1 | 85.5 | 1.30 | 2026-07-03 20:51:01 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.