Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27fXp-w6mtk-GZzdD-a29Nc-pZG8D | 13/13/0 | 72.6 | 0.98 | 2026-07-01 18:01:41 · 22m 17s | |
| CSGO-8MiJS-AQWKf-fohND-qYQrz-5qk2H | 19/10/6 | 83.9 | 1.46 | 2026-06-29 14:46:51 · 36m 40s | |
| CSGO-cR8pc-B97O4-oMjy6-RUHoY-NRz6A | 15/14/2 | 72.3 | 0.98 | 2026-06-21 17:37:51 · 31m 36s | |
| CSGO-BNp3y-rT2An-xzGDG-ZAPCc-kuQFE | 20/21/5 | 60.8 | 1.01 | 2026-06-16 16:06:25 · 57m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.