Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nfAS8-fkU7N-7kohi-jmJZJ-LdcNE | 12/13/5 | 79.6 | 1.02 | 2026-06-29 21:01:07 · 29m 55s | |
| CSGO-Dfja7-rLBN3-kN72b-ajYmA-YLr7C | 4/14/3 | 37.0 | 0.31 | 2026-06-20 20:47:03 · 31m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.