Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ruz5-QW7T7-pHB2h-ObFN2-DCRmH | 4/16/4 | 43.3 | 0.23 | 2026-07-01 19:20:31 · 24m 42s | |
| CSGO-OQors-UkqhY-ie49T-ay7KJ-mcWoN | 5/4/0 | 44.2 | 0.73 | 2026-06-30 18:14:35 · 15m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.