Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-moxGW-odmHB-SzQiz-9Hio3-hBnUE | 23/22/13 | 79.2 | 1.19 | 2026-06-24 20:28:51 · 48m 19s | |
| CSGO-SxD5o-S6C4w-LAzr4-3y3Xo-AsFiJ | 16/15/6 | 83.2 | 1.21 | 2026-06-24 19:39:14 · 37m 45s | |
| CSGO-jUNrh-GtRoi-XsCAe-hx9SE-cTKXL | 6/16/3 | 59.2 | 0.50 | 2026-06-08 18:30:35 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.