Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zUn3O-rLSrj-p4D6m-fwyZs-aCsOH | 18/19/7 | 99.7 | 1.26 | 2026-06-26 22:30:34 · 39m 28s | |
| CSGO-Ym7yi-4Pbd4-LGOJp-AOMwo-yXvzF | 7/16/5 | 43.9 | 0.42 | 2026-06-26 21:50:45 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.