Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i6aaF-wt6cb-HFLZr-qf4fk-qYBEB | 22/15/4 | 90.6 | 1.34 | 2026-07-05 09:31:11 · 38m 17s | |
| CSGO-tV9Hv-iGbLU-fiCKi-W3ASS-47D7K | 15/20/5 | 74.7 | 0.81 | 2026-07-04 11:41:03 · 38m 15s | |
| CSGO-oqhSM-NkiMp-x77n7-or2ZJ-YSEdH | 11/16/3 | 59.1 | 0.73 | 2026-07-02 09:03:30 · 30m 52s | |
| CSGO-J9O6q-VxfFk-NWwx2-Zn3sX-jkiaB | 20/12/6 | 101.6 | 1.61 | 2026-06-28 15:06:34 · 30m 28s | |
| CSGO-JjSET-R8nFZ-Szh8z-eZB28-nKMkO | 17/16/4 | 79.5 | 1.05 | 2026-06-26 10:18:57 · 47m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.