Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YjYSr-4nzdw-RjhN7-9Rkh2-cBtKG | 6/18/4 | 47.0 | 0.42 | 2026-06-29 16:29:02 · 35m 0s | |
| CSGO-b3hAk-GwbnC-NCcyQ-9tBNL-zwJoD | 11/15/4 | 64.9 | 0.80 | 2026-06-26 20:39:04 · 31m 38s | |
| CSGO-yNPAr-nU6zp-NVr72-9XVFB-nKurD | 20/22/6 | 98.4 | 1.18 | 2026-06-26 19:58:20 · 35m 1s | |
| CSGO-O4otL-X3XXJ-rBthS-57aUV-rZ7nM | 12/17/7 | 76.2 | 0.99 | 2026-06-25 21:16:04 · 31m 33s | |
| CSGO-rdRjY-n7Um8-pWzp7-JHU45-dLaxJ | 13/24/5 | 47.3 | 0.71 | 2026-06-25 20:24:27 · 43m 8s | |
| CSGO-cCLzJ-Xhi6R-3Jy5x-YHDWG-sH2cQ | 16/15/3 | 84.3 | 1.19 | 2026-06-25 19:53:00 · 27m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.