Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rhatw-MEwQb-ADP3x-whZcf-qZNwF | 17/22/6 | 63.9 | 0.92 | 2026-07-01 18:59:39 · 53m 16s | |
| CSGO-A6BXs-UJ4vB-iSqG7-nPhSN-K8o3B | 9/15/1 | 47.9 | 0.53 | 2026-06-29 20:21:14 · 24m 41s | |
| CSGO-RNYS3-UodDN-6bJrV-jDFuO-xnCND | 14/15/2 | 75.3 | 0.96 | 2026-06-20 15:03:55 · 31m 15s | |
| CSGO-m3uaK-7bDXe-DUubQ-b9tU3-OLJzN | 18/13/5 | 84.1 | 1.22 | 2026-06-15 19:48:56 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.