Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ianHc-B5Qqm-xyR3C-dxVYO-nbRuK | 7/13/4 | 64.7 | 0.60 | 2026-06-28 18:55:07 · 19m 16s | |
| CSGO-xjsLn-2jHjH-EWkxm-MUaiF-f9hWA | 14/21/3 | 70.4 | 0.77 | 2026-06-27 23:36:50 · 38m 4s | |
| CSGO-vKaqj-2B43E-4DJHi-zuOqV-8Q9zP | 27/16/6 | 115.9 | 1.71 | 2026-06-27 20:34:53 · 35m 40s | |
| CSGO-WabmT-sfeTs-2xj53-Voz29-6xEOP | 17/19/9 | 94.7 | 1.11 | 2026-06-27 19:41:46 · 39m 24s | |
| CSGO-QakVF-wouCa-RGk84-hBZav-zhJaA | 15/20/12 | 100.5 | 1.11 | 2026-06-27 18:56:23 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.