Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RbPLX-hhdjK-aVUx4-R4Jk5-ZympQ | 22/9/4 | 105.6 | 1.86 | 2026-06-25 20:17:04 ยท 30m 22s | |
| CSGO-mo5CK-hWcaH-Ft4AD-ktxaW-rPdKP | 34/14/7 | 147.5 | 2.05 | 2026-06-25 17:51:46 ยท 38m 31s | |
| CSGO-VBSMU-f3ruX-fFNhM-X8tq4-teeVG | 21/7/6 | 125.0 | 2.08 | 2026-06-12 18:42:14 ยท 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.