Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kD2hf-dYuod-MVHHy-OGvzL-HoRqJ | 1/17/7 | 30.0 | 0.22 | 2026-07-01 18:08:55 · 28m 29s | |
| CSGO-PSXCr-auKvc-CObm7-sLq2a-VQksF | 18/20/4 | 72.5 | 0.98 | 2026-07-01 17:20:27 · 45m 23s | |
| CSGO-eWrd6-HsHAB-OtkWK-SETkc-cZrKG | 21/15/8 | 87.0 | 1.37 | 2026-07-01 15:49:23 · 46m 22s | |
| CSGO-OZhqD-mZcNR-GFmQZ-OhdXy-Nf78F | 17/19/7 | 90.6 | 1.12 | 2026-06-22 11:50:42 · 37m 24s | |
| CSGO-VuObG-oWUvW-rO48m-BZG3p-yfUGQ | 17/14/3 | 84.0 | 1.17 | 2026-06-17 10:08:48 · 35m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.