Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FYC6y-ahvbh-ZUtq9-UGHDb-RtTGQ | 19/11/4 | 109.5 | 1.57 | 2026-06-26 20:50:56 · 31m 38s | |
| CSGO-6vsuW-WDbCV-kNxTB-8RYJu-FhnEM | 22/10/2 | 100.6 | 1.65 | 2026-06-24 22:49:45 · 27m 56s | |
| CSGO-EfOnq-JbBwo-MhmUC-dBmy2-O2GGG | 16/14/6 | 89.7 | 1.28 | 2026-06-17 19:51:45 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.