Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ryUjo-y4HiD-NsNDx-SjT8P-qaChP | 21/16/6 | 93.3 | 1.31 | 2026-06-22 17:59:16 · 41m 35s | |
| CSGO-JJaP8-GU67B-uNq77-hS9Uy-CXFuA | 19/10/3 | 117.7 | 1.74 | 2026-06-22 16:59:13 · 26m 39s | |
| CSGO-dEorW-MRtr5-Zu3QK-buvBB-8dKTK | 8/14/5 | 67.4 | 0.79 | 2026-06-22 16:31:13 · 24m 31s | |
| CSGO-FkvJZ-YW6Ks-iWScC-9d9NX-XkKoD | 22/20/3 | 81.1 | 1.07 | 2026-06-22 15:37:20 · 49m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.