Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QB4fZ-GBCnU-i2iAW-upHvN-ab37M | 23/13/6 | 113.7 | 1.72 | 2026-06-21 22:05:25 · 34m 46s | |
| CSGO-7COW2-qjHo4-T4swH-Vobz5-VzZAB | 9/17/1 | 46.2 | 0.57 | 2026-06-18 20:25:40 · 34m 38s | |
| CSGO-AYw6T-qsfRQ-zeiyu-Mn7rx-CNnQD | 9/18/6 | 49.2 | 0.71 | 2026-06-16 23:04:19 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.