Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2rAZ-Tcm8B-RHmYa-XRJqz-KWtrD | 14/17/5 | 47.0 | 0.82 | 2026-07-03 12:47:13 · 39m 55s | |
| CSGO-pWmmB-xpnk4-Rs8Qx-tpwD4-D2xHL | 3/15/2 | 33.1 | 0.07 | 2026-07-03 12:12:53 · 29m 39s | |
| CSGO-mh5bB-4G862-H5OLe-ovQO9-tdTnB | 3/13/3 | 42.1 | 0.26 | 2026-07-02 18:30:12 · 24m 47s | |
| CSGO-DFWad-Bmb7x-qerkS-78c69-tdTnB | 7/15/0 | 38.1 | 0.41 | 2026-07-02 17:58:44 · 27m 37s | |
| CSGO-q4mYn-kHMjt-4uO74-daCbS-3vKjC | 13/25/6 | 56.4 | 0.66 | 2026-06-29 16:16:38 · 53m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.