Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U3bRf-cZm4v-wixjv-zw57w-pWX9G | 26/20/7 | 96.9 | 1.38 | 2026-07-01 20:03:57 · 43m 41s | |
| CSGO-dwJFk-hRfpX-p8tKK-5CUcw-sNjeC | 19/11/5 | 96.4 | 1.45 | 2026-06-26 16:16:03 · 34m 28s | |
| CSGO-6J9ON-Ep5Nx-NKU36-CtdNZ-zQJLH | 29/10/8 | 154.0 | 2.37 | 2026-06-22 17:50:45 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.