Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nCRuC-tDkeH-CLSpn-pysAB-KeiGH | 18/20/9 | 80.3 | 0.97 | 2026-07-03 20:59:17 · 60m 13s | |
| CSGO-MG786-LRmpA-RCmjm-nybZT-ebaEC | 14/14/2 | 70.0 | 1.04 | 2026-06-27 20:24:07 · 27m 17s | |
| CSGO-cUGnr-intON-ta84e-wCUak-uXNtQ | 30/22/6 | 96.0 | 1.47 | 2026-06-27 19:22:39 · 47m 35s | |
| CSGO-hkzq8-3L8bw-i2u26-AtsFR-EJyXD | 19/11/1 | 70.2 | 1.39 | 2026-06-27 18:34:41 · 32m 58s | |
| CSGO-HT369-wZQEV-awZxr-YhCGp-uC8rN | 11/18/7 | 68.3 | 0.74 | 2026-06-21 20:26:46 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.