Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uML5z-PDRaf-acQ9v-KARxb-kPuSJ | 6/15/2 | 32.7 | 0.49 | 2026-07-03 07:12:07 · 24m 37s | |
| CSGO-vWupi-7f8Q2-jRaPz-XpX3X-pQzMM | 19/19/4 | 81.0 | 1.18 | 2026-06-30 20:59:17 · 47m 27s | |
| CSGO-wsGFp-VrWGm-wmU6z-ikwku-z2dOQ | 10/20/5 | 47.7 | 0.58 | 2026-06-25 23:19:17 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.