Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rowee-Gm5zy-UtJyX-yZGWk-WPeyC | 21/17/8 | 96.8 | 1.39 | 2026-06-29 17:56:17 · 42m 57s | |
| CSGO-fdJo4-Qtdc3-8wVu9-aJUey-V27vO | 14/17/9 | 79.4 | 1.00 | 2026-06-27 19:26:19 · 39m 57s | |
| CSGO-fJSSZ-949ie-KPF4f-eKNZ6-tzioE | 12/15/1 | 69.0 | 0.81 | 2026-06-14 02:07:43 · 37m 39s | |
| CSGO-WxaDF-kFLR5-5psHu-mV3ZJ-cJWzE | 14/15/3 | 67.1 | 0.97 | 2026-06-13 17:21:28 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.