Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QCsVT-dEE9U-sP4As-o5qeW-Bkb3K | 13/19/10 | 99.6 | 0.95 | 2026-07-04 23:41:10 · 37m 36s | |
| CSGO-Wfs9U-TdLPC-b2RAh-BRNq6-VzZAB | 15/11/5 | 85.4 | 1.24 | 2026-07-03 23:25:54 · 31m 40s | |
| CSGO-S4aXL-WLn7v-MqrXX-Fxsmz-NVddJ | 8/11/7 | 81.1 | 0.95 | 2026-07-02 10:56:12 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.