Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcHfJ-An6ro-tiVGH-2LEwA-oKMkO | 12/18/9 | 72.8 | 0.91 | 2026-06-27 18:34:47 · 38m 20s | |
| CSGO-jZCSC-jD8rS-OsGqJ-mxV9r-erhGH | 21/15/4 | 106.4 | 1.48 | 2026-06-26 18:27:10 · 33m 8s | |
| CSGO-CLnDH-2xmH4-JCpPx-FyJJL-mcCkE | 14/8/7 | 115.2 | 1.72 | 2026-06-26 17:50:06 · 18m 23s | |
| CSGO-HkJue-mRpsW-7LDZX-4DveA-XTKXL | 11/11/6 | 69.2 | 1.04 | 2026-06-25 16:25:36 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.