Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EKjBK-M4P7f-cUymk-hrGz9-dAoQD | 24/16/4 | 124.7 | 1.81 | 2026-07-03 16:30:24 · 23m 32s | |
| CSGO-Haji8-A5e9j-zyKDW-JjoHp-3WfnL | 19/13/4 | 125.8 | 1.65 | 2026-07-02 15:43:06 · 28m 19s | |
| CSGO-mtYyK-7WaKE-quWdq-UfFUa-NP7rN | 17/14/11 | 94.6 | 1.46 | 2026-06-29 20:26:58 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.