Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5OaDd-kW2LV-6pMXs-nNtAG-jcy6A | 17/11/4 | 100.4 | 1.45 | 2026-06-28 19:23:40 · 28m 33s | |
| CSGO-KExEm-3Hk8y-wSic2-GVm96-DMhWA | 15/13/3 | 104.4 | 1.35 | 2026-06-22 22:27:15 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.