Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b2EHU-j4zkD-GPGYC-e4mWB-jTiLJ | 13/4/0 | 140.6 | 2.25 | 2026-07-05 18:12:42 · 12m 59s | |
| CSGO-LoQZk-y2bKi-Ckwkn-x5wOD-YJxsP | 27/11/9 | 163.3 | 2.29 | 2026-07-03 22:16:32 · 24m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.