Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4dShX-UajxC-fEN3T-wREut-GsMXL | 3/14/2 | 34.3 | 0.11 | 2026-07-03 21:48:51 · 22m 34s | |
| CSGO-aFBi5-kVC6e-CRMPZ-5CZrF-hxfvN | 17/14/3 | 86.0 | 1.30 | 2026-07-02 19:37:52 · 31m 9s | |
| CSGO-v6thF-sULxC-KJDFq-pVtj7-TLJzN | 17/15/4 | 100.9 | 1.21 | 2026-07-02 15:52:57 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.